![]() ![]() I don't know if this is intentional or not but now the combination of VK Chest + VK Greaves + Hallowed Mask/Shinobi Helmet is the strongest pre-ML armor in the game. It seems that the VK Helmet did not get a +10% damage buff like the changelog said, but rather the VK Chestplate did.I wonder if there is a possibility to move this set Bonus to Monk Armor, Fire Gauntlet and Cursed Inferno Flask will love Oiled, and Monk needs something to be comparable to Squire. The other issue with it, being that there is no reliable way to inflict fire debuffs at this point in the game, was not. The problem with Oiled not being that noticeable of a DPS increase was solved.Generally, I think overrated T2 OOA armors and the Queen Spider, they don't seem to be as strong as I thought before.Crystal Assassin is now an incredible armor set, but you need to know what you are doing with it to reach its maximum potential.Armor that is not part of a set can be found at the bottom of the page. Forbidden Armor is pretty insane, I already thought this armor was A tier before its buffs. The table below gives an overview of all Armor pieces currently available in Terraria.The buffs were not particularly impactful for ranged or magic, though. Mythril armor for Melee is now an interesting sidegrade to Adamantite, more specialized to just DPS, and Mythril Greaves are now a solid piece for hybridizing.Still the worst armor in Hardmode and just marginally better than Palladium in stats (which doesn't matter due to the Rapid Healing). Cobalt Armor buffs had no impact on its rank.Guide is now updated to 1.4.1, although some parts are admittedly theory-crafting rather than extensive testing Some observations based on the buffs: Shiny stone | Greatly increases life regen when not moving | 10% bonus to natural life regen, when not moving grants: Reach what is normally the life max natural life regen time significantly faster (normal: 50sec | crimson: 25sec | stone: 4.3sec) extend the life regen cap to grant up to an extra 14.5hp/s regen, +2.0hp/s life regen, halves damage from DoT debuffs knight | massively increased life regen | +8life/sīand of regeneration | slowly regenerates life | +0.5life/sĬelestial stone variants | minor improvments to all stats | 1.0life/s (That tooltip is so dumb there are many stats it doesn't increase) Squire | increased life regen |+4life/s regen (stronger than palladium/crimson even though the description makes you think otherwise) Palladium | Greatly increased life regen | +3life/s regen (After 25 seconds this maxes out to +4hp/s or 1.5hp/s depending on if you are moving and is halved if you don't have well fed on expert, getting hit resets the timer) The game is so vague about how much life regen something provides.Įquipment | stated effect | actual effectĬrimson armor | Greatly increased life regen | 50% bonus to natural life regen and recover natural life regen time twice as fast. I've never realised how insane the life regen is on squire's helm and valhala's knight's breastplate. ![]()
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